There is an undeniable, everlasting charm to the character models and low-key settings, but so much more immersion can be achieved with the jaw-dropping visuals at the disposal of today’s developers.Īs we’ve seen in Final Fantasy 7 Remake, the graphical capabilities open up huge possibilities to develop the characters through their facial expressions, voice acting and lifelike body language. First released on the SNES in 1994, it uses 2D sprites and the traditional top-down view that featured in most RPGs of the time. Final Fantasy 6 is the last 16-bit title of the series. It naturally works as two parts The graphics and set pieces potential
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